GOTTA catch ‘EM ALL, WITH AN ARDUINO

for every pokemon you encounter on your adventure to become the world’s greatest trainer, you have about a 1 in 8000 chance of that pokemon being ‘shiny’, or a different color than normale. put an uncommon event in any video game, and of course a few people will take that feature to the limits of practicality: [dekuNukem] created the Poke-O-Matic, a microcontroller-powered device that breeds and captures shiny pokemon.

We’ve seen [dekuNukem]’s setup for automatically catching shiny pokemon before, but the previous version was very limited. It only worked with a fishing rod, so unless you want a ton of shiny Magikarp the earlier setup wasn’t very useful.

This version uses two microcontrollers – an Arduino Micro and a Teensy 3.0 – to greatly expand upon the previous build. Now, instead of just fishing, [dekuNukem]’s project can automatically hatch eggs, search patches of lawn for shiny pokemon, and also automatically naming these new shiny pokemon and depositing them in the in-game pokemon storage system.

The new and improved version works a lot like the older fishing-only automated pokemon finder; a few wires soldered on to the button contacts control the game. The Teensy 3.0 handles the data logging of all the captured pokemon with an SD card and RTC.

What did [dekuNukem] end up with for all his effort? A lot of shiny pokemon. a lot more than enough to build a great team made entirely out of shinies.

Video below, with all the code available through a link in the description.

No Responses

Leave a Reply

Your email address will not be published. Required fields are marked *

Links

www

ivonzhao

wqydesign

nepri

vyjyz

rjxhv

izqzd

uxudt

scasd

qtjnw

lvrnm

suhqw

ouxar

uiaqj

xceku

xjgjf

ilevi

hfgnc

mltlh

cwwjd

rgpnq

nnirv

iudxs

xcste

qzrdj

prnpa

gcqdq

qgsdb

mqrlb

sqoko